KORONUS EXPANSE PDF

What follows is the chronicle of significant events that mark the selected history of the. Koronus Expanse, as it is generally known and agreed upon by scholars. A bright beacon in the swirling darkness of the Immaterium for fans of Fantasy Flight Games’ line of Warhammer roleplaying games. An editable version of the Koronus Expanse Map (Rogue Trader) Koronus Expanse Editable PSD.

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A Navigator ‘s Map of the Koronus Expanse. The Koronus Expanse is the name given by the authorities of the Imperium of Man to a dangerous unexplored region of the Halo Stars located beyond the Calixis Sector in the Segmentum Obscurus. The Expanse is accessed through the Koronus Passage, a treacherous but navigable route through the great Warp Storms that bar passage to the Halo Stars beyond the way station of Port Wander on the edge of the Expanse.

The Koronus Expanse in the late 41st Millennium is a scattered, partly explored region on the frontier of the galaxy containing a few young Imperial colonies and vast natural wealth still barely exploited. Rogue Traders vie with one another for known resources, heedless of lives lost in the pursuit of riches, while a tentative attempt at Imperial colonisation follows in their wake.

For centuries, Rogue Traders have braved great evils and the treacherous warp to venture into the Koronus Expanse, but their efforts have barely begun to uncover its secrets.

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Footholds have been built close to the few semi-stable Warp routes into the area. Here, resource-rich worlds are exploited, xenos ruins excavated, trade envoys meet edpanse heathen lords, and Koroonus colonies are attempted upon sheltered worlds. This effort has been enough to shower wealth and fame upon the fortunate — and make corpses of the rest.

The gateway to the Expanse is ,oronus with broken vessels and tales of the vanished. Beyond these human conflicts lie truly dark and dangerous voids, rife with rumoured terrors, undiscovered stars, and worlds of men who have never known the light of the God-Emperor. There are no defined Warp-routes, no safe ways through the swirling Empyrean.

These regions hold the fearsome Orkthe treacherous Eldarand strange ruins that lie beneath the light of dying stars.

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The Warpspace of the Koronus Expanse is treacherous and unknown in the main, and the partially explored regions of the Expanse are islands of Imperial activity amidst a vastness of danger and mystery. Navigating is a far cry from traversing the well-established Warp routes of the Calixis Sector. Most of the Koronus Expanse is known to the Imperium only though legend, revelation, and hearsay.

The Rogue Trader who ventures into this unknown risks his very soul upon the talent of his Navigatorand on the quality of what little information he has gleaned from those gone before. Beyond the partly explored regions of the Koronus Expanse, past deeps beset by pirates and dread xenos, lie many worlds and strange phenomena which exist as the stuff of dark legend. M41, or the infamous prophetic visions of the Seven Witches of Footfall.

What follows is the chronicle of significant events that mark the selected history of the Koronus Expanse, as it is generally known and agreed upon by scholars within the Imperium, with particular reference to the deeds of the Rogue Traders that have forged it. Few, however, who compile the chronicles of the Expanse have ever ventured there, and thus they rely on the accounts of others. The sources used by most scholars are the records kept by Rogue Traders and their associates.

Such records are prone to inconsistency, embellishment, or outright falsification, and so claims as to the completeness or accuracy of any chronicle are best treated with suspicion. The Battleship Duchess Iolanthe. A Rogue Trader enters the Koronus Expanse.

On the rimward margins of the Calixis Sector boil vast Warp Storms that have since ancient times barred passage into the Halo Stars.

This barrier of raging tempests has claimed the lives of many who would dare to find new passage to the unexplored expanses. They ebb and flow with a ferocity and maliciousness that can lure even the most seasoned navigator to destruction in a sudden rending surge. Though these Warp Storms are referred to as a group, they are in fact an amalgamation of individual Warp Storms that clash, overlap, and occasionally consume one another.

Passage through this mass of tempests is almost impossible outside a few stable routes that run through the storms like narrow threads of calm. Some storms have persisted for long enough that they have acquired names of infamy amongst those who travel and navigate the Sea of Souls. The Void Dancers’ Roil is a mass of subtly sliding drifts and beguiling currents in the Warp that can lead the most seasoned Navigator astray and carve apart the hulls of starships that dare their tides.

It is said that ghost-ships have been sighted drifting amongst the Void Dancer’s Roil, their hulls as pale as carved stone. The Screaming Vortex is a boiling mass of Warp turbulence and vortices that clash and grind against one korons with unceasing fury and power, giving rise to a constant psychic wail that can be perceived by those sensitive to the flow of the Warp.

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It is this dread wail that gives the Warp Expase its name. The character of the Screaming Vortex is that of a raging beast whose teeth clash and gnaw in a neverending search of food, and it is said by the void born that it has claimed entire fleets to satiate its endless hunger. Nesting within or beside the Screaming Vortex and the Void Dancer’s Roil are other lesser Warp Storms whose nature is permanent and distinct enough that they have acquired their own infamy and doom-laden titles. Some Navigators who have strayed within or to the edge of the great storms whisper of the Deathveil as a strange cascade of unnatural beauty that will draw the mind of the unwary to within its soft and silent embrace never to return.

Old voyagers into the Halo Margins of the Calixis Sector exchange strange stories of the pocket of stillness within exoanse fury that they name the Whispering Storm, where the fingers of the dead caress the hull and forgotten voices whisper inside the minds of the living in voices of crackling static. These strange storms within the Warp, and many others beside, all whirl and dance together and so create a wall within the Sea of Souls that cannot be crossed except by a rare few stable Warp routes.

Port Wander is a void station on the uttermost edge of the Drusus Marches Sub-sector of the Calixis Sector, rightly regarded as the expqnse bastion of the rule of the Emperor this side of the Koronus Expanse.

A place of desperate hopes and vain expansee Port Wander teems with a transitory population of traders, spies, merchant factors, pilgrims, and missionaries amongst which move Adeptus Administratum functionaries and minions of the Adeptus Mechanicus ecpanse, all feeding on the riches that flow from the realms beyond koroonus Warp Storms in the Koronus Expanse.

All who travel into the Koronus Expanse share one common experience in that they pass Port Wander. Port Wander was founded by the Imperial Navy in M40 as exxpanse staging ground to investigate the loss of many vessels on the fringes of the Drusus Marches.

With the discovery of the Koronus Passage in the late 40th Millennium, the space station grew in importance owing to its close proximity to the Passage. Its original role as a base for military kodonus was slowly forgotten, and Port Wander became a way station for koronis daring passage into the Koronus Expanse.

Merchants and mercenaries began to choke the once- deserted corridors of the station, and strangers shook the dust of distant stars from their boots while trading wondrous things from beyond the Great Warp Storms. It is centered on ezpanse a bloated red espanse that is nearly a thousand times larger than Blessed Sol and burns a deep crimson. It is a dead system of two large gas giants whose pale surfaces flow with great typhoons that spread and die like bruises on flesh.

These two planets are named the Ruby Brothers, and between the two worlds lies a wide and dense field of asteroids that may be the remains of a lesser sibling planet whose death occurred long ago.

This broken string of asteroids is a common hiding place for those wishing to avoid Imperial notice, and has become a meeting place for agencies of ill repute who would still chance the Koronus Passage to the Expanse.

Beyond the orbit of these two bloated twin planets is Port Wander itself, set amongst a clutch of asteroids, many of which have been converted into other installations, ship yards, housing units, research stations, repair docks, and storage facilities.

Surrounded by vessels of all shapes and sizes, it glows with the lights of hundreds of beacons and tens of thousands of souls. Beyond this island of life are the comets, untold hundreds of thousands of chunks of ice and carbonaceous soot, each a glittering mote in the heavens. Finally there is the true void, still and serene except for the silent roar of mighty plasma drives as voidships pass in flight or in hope.

A Rogue Trader gazing upon Port Wander from a view port of his approaching vessel. From a distance, the port resembles a small Imperial cityscape, with spires and cathedral towers arching upwards and expane huge Aquila marking its allegiance to the God-Emperor. Numerous long piers protrude from the sides with spider-like docking fixtures, koroonus to bring in a voidship and anchor it to the station. Smaller shuttle bays dot the station where numerous small spacecraft carry cargo and people between voidships and the station.

Deep crevasses run along the station, showing the slow layers of expansions through the many decades and the somewhat patchwork nature of many of them which includes parts from small vessels such as the nearly intact hull of the Solstice Imperialisgrafted onto one side of the void station many centuries ago. Further construction and external maintenance is constant, with servitors crawling over areas of damage or expansion like espanse over a bloated metal beast.

On kotonus underside of the station are the main repair yards, where damaged ships can contract out for refurbishment and mending. The yards include entire sealed drydock bays, where smaller ships can be totally enclosed for more intensive work. Across the length and breadth of the station are Lance emplacements, weapons batteries, torpedo launchers, and Void Shield generators, all placed for maximum efficiency and kept in readiness.

In addition to these static defences, squadrons of korous armed monitor craft expannse stationed near Port Wander, and warships from Battlefleet Calixis pass the port on regular patrol. Port Wander may be the gate to the Koronus Expanse but it is a gate that is guarded. Korous any given time there are at least a half-dozen Rogue Traders docked at the station, as well as other merchant vessels, enormous transports, and numerous smaller craft moving into and out of docking stations like swarming insects.

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Other vessels move through the area, offloading raw fuel gases mined from the two larger planets or minerals and ice from the further reaches of the system.

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There are also numerous asteroids sharing its space, most of which expaanse been turned into fuel depots, palatial manses and estates, crude habitats, storage facilities, voidship yards, and ecpanse more useful installations.

The Koronus Passage was discovered by a Magos-Explorator of the Adeptus Mechanicus in the distant past, lost for millennia, and found once more by the Rogue Trader Purity Lathimon at koronhs very close of the 40th Millennium.

Many have died in trying, and traversing the Maw remains harrowing despite centuries of experience gathered by Navigators and Rogue Traders.

Some say this ill-omened korobus came from the first to survive the crossing — and that they returned wild-eyed, at the edge of sanity, and few journeyed to the voids again. The possibilities of a passage through the Great Warp Storms were first recorded by Abenicus, insane Navigator of House Benetek, and have gripped the hearts and minds of Koeonus Traders ever since that time.

Vast riches and a way through the Great Warp Storms were once a lure to the brave and foolhardy, and many died for pursuing what they believed to be the truth. In time, cautious steps into what would be called the Maw laid the groundwork for the Stations of Passage that guided steps of those passing through the Maw.

Later, during the Mistaken Age of the early 41st Millennium, Navigators learned kkoronus read the Maw and its moods — to see signs in the Warp for what they were and so avoid the sudden, sweeping maelstroms that doomed earlier explorers. The Stations of Passage fell into disuse, save as refuges from unexpected upheaval in the Empyrean, and as covert rendezvous points for plotting Rogue Traders.

A Lord-Captain may koronud the greatest Warrant of Trade ever seen in Port Wander, but until he harrows the Maw and survives to see the raging light of Furibundus at its farthest end, he is no better than a common Free Trader in the eyes of his peers.

The Koronus Expanse

The Stations of Passage are expxnse within realspace at which voidships can safely drop from the Warp while navigating the Maw. Rogue Traders religiously avoided certain Stations, and some still retain an ill reputation. Many of the Stations are clear voids, howling streams of energised gas, or the outskirts of dead systems. Others are more intriguing, however.

It is a strangely symmetrical, almost artificial system of perfectly spherical rocks several hundred meters in diameter orbiting a sun that is a cinder of dense matter. Nothing else exists — no dust, gas-streams, or worlds. The card signifies the commencement of a blessed endeavour but also the passing out of the realm of the sanctuary of the known. The Witch-Cursed World is a large rocky rogue planet set alone without a star to orbit in the deep void like a bauble discarded by the whim of a god, its atmosphere frozen to glaciers upon its surface.

Whether it is an exile from its expanae star system or was formed within the lightless void is unknown. No crew will stand for a long stay in these voids — it is an ill-omened place. Legend has it expnase the Battleground was an ancient wreckage field even before the Rogue Traders Trame and Ettimus Lathimon fought here to mutual destruction over the Ragged Worlds.

A vast span of debris swirls slowly kooronus dim starlight, most of it Imperial, spread across the empty void. Every crew has a dozen korronus as to what happened here long before Rogue Traders traversed the Maw.

In the midst of the Mistaken Age, a tiny Adeptus Ministorum sect paid vast sums for Trame Lathimon to carry them and their void station Hermitage out into the Halo Stars. Lathimon cast the hermits forth from his holds at the Conclave, a station then known for the frequency with which vessels met to trade for rumours of what lay beyond.

The outer reaches of the Hermitage have crumbled and opened to the void, but a few hermits still come to dwell here. Rogue Traders have long left ciphered messages at the Hermitage for their allies, hidden at prearranged points within the void station. The richly decorated central transept is sometimes used as a neutral zone for clandestine trade, the parties standing before a bluestone altar, platinum Aquilaand perfectly preserved banners depicting the victories of Saint Drusus.

It is a huge and primal stellar mass, far brighter and more energetic than any star should be. The outer envelope constantly tears and ripples, throwing off huge flaming masses into the near voids.